Dec 25, 2007, 10:56 PM // 22:56 | #21 | |
Hall Hero
Join Date: Jul 2005
Location: California Canada/BC
Guild: STG Administrator
Profession: Mo/
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Dec 26, 2007, 12:40 AM // 00:40 | #22 | |
Wilds Pathfinder
Join Date: May 2006
Location: The Netherlands
Guild: The Biggyverse [PLEB]
Profession: Me/
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I hope that after this post everyone else gets it too. In GW:P, GW:F and GW:NF, you craft a headpiece with a fixed attribute. In GW:EN, you craft a headpiece with the function that the inherent +1 gets tied to the rune you apply on it. If you put a Minor Protection Prayers Rune on a Canthan Healing Prayers Scalp Design, you get +1 Protection Prayers from the Rune and +1 Healing Prayers from the Scalp. If you put a Minor Protection Prayers Rune on a Bandana, you get +1 Protection Prayers from the Rune, and the Bandana will have its function changed to give you +1 Protection. I tried to look for info about this on the wiki's but I couldn't find anything. Try it ingame if you still don't get it. Just talk to an armorcrafter in one of the campaigns, and hover your mouse over the headgear. Do that at an armorcrafter/collector in the expansion, and you'll see that it gives +1 for the "item used upon" (or something) it. This function was introduced with heroes, with their headgear. So if you don't have GW:EN and still don't believe me, remove whatever rune of one of your heroes' headgear and read what it says. Last edited by Njaiguni Blaze; Dec 26, 2007 at 12:53 AM // 00:53.. |
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Dec 26, 2007, 07:00 PM // 19:00 | #23 |
Hell's Protector
Join Date: Aug 2005
Location: Canada
Guild: Brothers Disgruntled
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So, to un-confuse things a bit:
There are two types of Headpieces - those that have a fixed attribute and those that have an attribute linked to the rune that's put on them. If you have a Headpiece that says (for example) "marksmanship+1", you will get +1 to your marksmanship whether you have a Marksmanship Rune on it or not. And, in that case, if you put a +3 marksmanship rune on some other piece of armor it will add up to +4 in Marksmanship. And, even if you put a Rune of Vitae on the headpiece, you'll still get the +1 to marksmanship. If, on the other hand, you have a headpiece that says "+1 to item's attribute", you will only get the +1 if you put some other Rune (with a + attribute) on it. Again, using marksmanship as an example, if you put a +3 marksmanship on the headpiece, you would get a total of +4 to marksmanship, but if you put the +3 marksmanship on some other piece, you would only get +3 to marksmanship. If you put a Rune of Vitae on that headpiece, you'd lose the +1 altogether. ------- As has been said, many people use the headpiece as a convenient way to switch builds. You can have one headpiece (again, using Ranger as an example) with +4 (total) in marksmanship for, say, a barrage build, and another one with +4 (total) to Wilderness Survival for trapping. You can also have one headpiece with +4 (headpiece + superior rune) attribute on it and another one with only +2 (headpiece + minor rune) to switch to if you have a DP and want to boost your health. There are two main reasons why people use the headpiece to do this. One is the fact that you can get headpieces with different +1 attributes on them or the generic "+1 to item's attribute". The other is that headpieces are one of the cheapest pieces to buy, and you don't have to display them. Therefore, if you have full set of some expensive armor, you can just buy extra headpieces of the cheapest set going without changing the overall "look" of your character. One thing that I do is to use completely different headpieces (for example, tinted spectacles and a bandanna) or I dye them different colours so that I can easily see which configuration I have at the moment. Last edited by Quaker; Dec 26, 2007 at 07:03 PM // 19:03.. |
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